Virtual World Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Noh-P.U.N.K. Deer Note
UR Rarity
Noh-P.U.N.K. Deer Note
UR Rarity
Noh-P.U.N.K. Deer Note
EARTH 5
Noh-P.U.N.K. Deer Note
  • ATK:

  • 2100

  • DEF:

  • 1800


You can reveal 1 other "P.U.N.K." monster in your hand; Special Summon either the revealed monster or this card, and send the other to the GY. If this card is sent from the field to your GY: You can target 1 "P.U.N.K." monster in your GY, except a Level 5 monster; Special Summon it, but you cannot Special Summon "Noh-P.U.N.K. Deer Note" for the rest of this turn. You can only use each effect of "Noh-P.U.N.K. Deer Note" once per turn.

SR Rarity
Noh-P.U.N.K. Foxy Tune
SR Rarity
Noh-P.U.N.K. Foxy Tune
SR Rarity
Noh-P.U.N.K. Foxy Tune
LIGHT 8
Noh-P.U.N.K. Foxy Tune
  • ATK:

  • 2300

  • DEF:

  • 2600


Once per turn, when this card destroys an opponent's monster by battle: You can gain LP equal to that monster's original ATK. You can only use each of the following effects of "Noh-P.U.N.K. Foxy Tune" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "P.U.N.K." monster from your Deck, except a Level 8 monster.

SR Rarity
Noh-P.U.N.K. Ogre Dance
SR Rarity
Noh-P.U.N.K. Ogre Dance
SR Rarity
Noh-P.U.N.K. Ogre Dance
DARK 8
Noh-P.U.N.K. Ogre Dance
  • ATK:

  • 2500

  • DEF:

  • 2000


Once per turn, when your opponent activates a monster effect (Quick Effect): You can make this card gain ATK equal to that opponent's monster's original ATK until the end of this turn. You can only use each of the following effects of "Noh-P.U.N.K. Ogre Dance" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; add 1 "P.U.N.K." monster from your Deck to your hand, except a Level 8 monster.

 Rarity
Noh-P.U.N.K. Rising Scale
 Rarity
Noh-P.U.N.K. Rising Scale
 Rarity
Noh-P.U.N.K. Rising Scale
WATER 8
Noh-P.U.N.K. Rising Scale
  • ATK:

  • 2400

  • DEF:

  • 2400


You can banish 1 other "P.U.N.K." card from your hand or GY; Special Summon this card from your hand. If this card is Special Summoned: You can pay 600 LP; add to your hand, or Special Summon, 1 "P.U.N.K." monster from your Deck or GY, except a Level 8 monster. When a monster your opponent controls with 2500 or more ATK activates its effect (Quick Effect): You can change it to face-down Defense Position. You can only use each effect of "Noh-P.U.N.K. Rising Scale" once per turn.

R Rarity
Praying Mantis
R Rarity
Praying Mantis
R Rarity
Praying Mantis
WIND 4
Praying Mantis
  • ATK:

  • 1500

  • DEF:

  • 1200


Once per turn, when an opponent's monster declares an attack: You can send 1 card from your Spell & Trap Zone to the GY; return that opponent's monster to the hand. You can only use each of the following effects of "Praying Mantis" once per turn. During your Standby Phase: You can Special Summon 1 "Baby Mantis Token" (Insect/WIND/Level 1/ATK 500/DEF 500). You can banish this card from your GY; Special Summon 1 "Baby Mantis Token".

SR Rarity
Virtual World Hime - Nyannyan
SR Rarity
Virtual World Hime - Nyannyan
SR Rarity
Virtual World Hime - Nyannyan
WIND 3
Virtual World Hime - Nyannyan
  • ATK:

  • 1500

  • DEF:

  • 1500


If a Level 3 monster(s) is Normal or Special Summoned to your field while this card is in your GY (except during the Damage Step): You can Special Summon this card as a Tuner, but banish it when it leaves the field, also for the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. If this card is banished: You can target 1 of your other banished cards; shuffle it into the Deck. You can only use each effect of "Virtual World Hime - Nyannyan" once per turn.

N Rarity
Virtual World Kirin - Lili
N Rarity
Virtual World Kirin - Lili
N Rarity
Virtual World Kirin - Lili
EARTH 6
Virtual World Kirin - Lili
  • ATK:

  • 1800

  • DEF:

  • 600


If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can send 1 "Virtual World" card of the third type from your Deck to the GY, except "Virtual World Kirin - Lili". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Kirin - Lili" once per turn.

N Rarity
Virtual World Xiezhi - Jiji
N Rarity
Virtual World Xiezhi - Jiji
N Rarity
Virtual World Xiezhi - Jiji
EARTH 3
Virtual World Xiezhi - Jiji
  • ATK:

  • 1000

  • DEF:

  • 1600


If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, during the End Phase of this turn, you can add 1 "Virtual World" monster from your GY to your hand, except "Virtual World Xiezhi - Jiji". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Xiezhi - Jiji" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

SR Rarity
Noh-P.U.N.K. Ze Amin
SR Rarity
Noh-P.U.N.K. Ze Amin
SR Rarity
Noh-P.U.N.K. Ze Amin
EARTH 3
Noh-P.U.N.K. Ze Amin
  • ATK:

  • 600

  • DEF:

  • 600


You can pay 600 LP; add 1 "P.U.N.K." monster from your Deck to your hand, except "Noh-P.U.N.K. Ze Amin". If this card is sent to the GY: You can target 1 "P.U.N.K." monster you control; it gains 600 ATK. You can only use each effect of "Noh-P.U.N.K. Ze Amin" once per turn.

SR Rarity
Virtual World Mai-Hime - Lulu
SR Rarity
Virtual World Mai-Hime - Lulu
SR Rarity
Virtual World Mai-Hime - Lulu
WIND 3
Virtual World Mai-Hime - Lulu
  • ATK:

  • 1600

  • DEF:

  • 600


If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can add 1 "Virtual World" card of the third type from your Deck to your hand, except "Virtual World Mai-Hime - Lulu". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Mai-Hime - Lulu" once per turn.

R Rarity
Virtual World Roshi - Laolao
R Rarity
Virtual World Roshi - Laolao
R Rarity
Virtual World Roshi - Laolao
WIND 6
Virtual World Roshi - Laolao
  • ATK:

  • 0

  • DEF:

  • 2400


If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can Special Summon 1 "Virtual World" monster from your GY in Defense Position, with a different name than the card sent to the GY, but negate its effects. For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Roshi - Laolao" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    SR Rarity
    Emergency Teleport
    SR Rarity
    Emergency Teleport
    SR Rarity
    Emergency Teleport
    Spell Quick
    Emergency Teleport

      Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.



      Tag(s):

      R Rarity
      Virtual World City - Kauwloon
      R Rarity
      Virtual World City - Kauwloon
      R Rarity
      Virtual World City - Kauwloon
      Spell Normal
      Virtual World City - Kauwloon

        Place 1 "Virtual World Gate" card from your Deck face-up in your Spell & Trap Zone, then you can apply any of the following effect(s) in sequence, based on the number of "Virtual World Gate" cards you control. ● 2+: All "Virtual World" monsters you control gain 200 ATK this turn. ● 3+: Send the top 3 cards of your Deck to the GY. ● 4: Special Summon up to 4 "Virtual World" monsters with different names from your Extra Deck. You can only activate 1 "Virtual World City - Kauwloon" per turn.

        R Rarity
        Virtual World Gate - Qinglong
        R Rarity
        Virtual World Gate - Qinglong
        R Rarity
        Virtual World Gate - Qinglong
        Spell Continuous
        Virtual World Gate - Qinglong

          You can banish 1 "Virtual World" card from your GY, then target 1 face-up monster on the field; negate its effects until the end of this turn (even if this card leaves the field). You can banish this card from your GY; add 1 "Virtual World" monster from your Deck to your hand, then send 1 card from your hand to the GY. You can only use each effect of "Virtual World Gate - Qinglong" once per turn.

          R Rarity
          Virtual World Gate - Chuche
          R Rarity
          Virtual World Gate - Chuche
          R Rarity
          Virtual World Gate - Chuche
          Trap Continuous
          Virtual World Gate - Chuche

            You can target 1 face-up card on the field; shuffle 2 of your banished "Virtual World" cards with different names from each other into the Deck, then destroy that card. During your Main Phase: You can banish this card from your GY, then target 1 "Virtual World" monster you control; increase or decrease its Level/Rank by 3 until the end of this turn. You can only use each effect of "Virtual World Gate - Chuche" once per turn.

            N Rarity
            Virtual World Gate - Xuanwu
            N Rarity
            Virtual World Gate - Xuanwu
            N Rarity
            Virtual World Gate - Xuanwu
            Trap Continuous
            Virtual World Gate - Xuanwu

              During the Battle Phase, if you control another "Virtual World Gate" card: You can target 1 face-up monster on the field; change its battle position. During your Main Phase: You can banish this card from your GY, then target 1 "Virtual World" monster in your GY; Special Summon it, but negate its effects, then send 1 card from your hand to the GY. You can only use each effect of "Virtual World Gate - Xuanwu" once per turn. You can only activate 1 "Virtual World Gate - Xuanwu" per turn.

              Extra Deck

              UR Rarity
              Crimson Dragon
              UR Rarity
              Crimson Dragon
              UR Rarity
              Crimson Dragon
              LIGHT 12
              Crimson Dragon
              • ATK:

              • 0

              • DEF:

              • 0


              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.

              UR Rarity
              Diabolantis the Menacing Mantis
              UR Rarity
              Diabolantis the Menacing Mantis
              UR Rarity
              Diabolantis the Menacing Mantis
              DARK 8
              Diabolantis the Menacing Mantis
              • ATK:

              • 2500

              • DEF:

              • 2200


              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send Insect and/or Plant monsters from your Deck to the GY up to the number of non-Tuners used for its Synchro Summon. If you control this Synchro Summoned card: You can target 1 Insect or Plant monster you control; treat it as a Tuner until the end of this turn. You can only use each effect of "Diabolantis the Menacing Mantis" once per turn.

              UR Rarity
              Hot Red Dragon Archfiend Abyss
              UR Rarity
              Hot Red Dragon Archfiend Abyss
              UR Rarity
              Hot Red Dragon Archfiend Abyss
              DARK 9
              Hot Red Dragon Archfiend Abyss
              • ATK:

              • 3200

              • DEF:

              • 2500


              1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.

              SR Rarity
              P.U.N.K. JAM Dragon Drive
              SR Rarity
              P.U.N.K. JAM Dragon Drive
              SR Rarity
              P.U.N.K. JAM Dragon Drive
              EARTH 8
              P.U.N.K. JAM Dragon Drive
              • ATK:

              • 2700

              • DEF:

              • 2400


              1 Psychic Tuner + 1+ non-Tuner monsters If this card is Special Summoned by the effect of a "P.U.N.K." card, or Synchro Summoned: You can pay 600 LP; take 1 Level 3 Psychic monster from your Deck and either add it to your hand or send it to the GY. If your opponent activates a card or effect in response to your "P.U.N.K." card or effect activation, while this card is in your GY: You can Special Summon this card. You can only use each effect of "P.U.N.K. JAM Dragon Drive" once per turn.

              R Rarity
              Stardust Charge Warrior
              R Rarity
              Stardust Charge Warrior
              R Rarity
              Stardust Charge Warrior
              WIND 6
              Stardust Charge Warrior
              • ATK:

              • 2000

              • DEF:

              • 1300


              1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.

              UR Rarity
              Stellar Wind Wolfrayet
              UR Rarity
              Stellar Wind Wolfrayet
              UR Rarity
              Stellar Wind Wolfrayet
              WIND 9
              Stellar Wind Wolfrayet
              • ATK:

              • 2500

              • DEF:

              • 0


              1 Tuner + 1+ non-Tuner monsters You can only control 1 "Stellar Wind Wolfrayet". Gains 300 ATK each time another monster's effect is activated, while the ATK of this card is less than 4000. Once per turn, if this card's ATK is 4000 or higher (Quick Effect): You can shuffle both this card and all monsters your opponent controls into the Deck.

              UR Rarity
              Trishula, Dragon of the Ice Barrier
              UR Rarity
              Trishula, Dragon of the Ice Barrier
              UR Rarity
              Trishula, Dragon of the Ice Barrier
              WATER 9
              Trishula, Dragon of the Ice Barrier
              • ATK:

              • 2700

              • DEF:

              • 2000


              1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)

              SR Rarity
              Vermillion Dragon Mech
              SR Rarity
              Vermillion Dragon Mech
              SR Rarity
              Vermillion Dragon Mech
              FIRE 9
              Vermillion Dragon Mech
              • ATK:

              • 2700

              • DEF:

              • 1800


              1 Tuner + 1+ non-Tuner monsters Once per turn: You can banish 1 Tuner from your hand, GY, or face-up field, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the GY: You can target 1 of your banished Tuners; add it to your hand.

              UR Rarity
              Virtual World Beast - Jiujiu
              UR Rarity
              Virtual World Beast - Jiujiu
              UR Rarity
              Virtual World Beast - Jiujiu
              WIND 6
              Virtual World Beast - Jiujiu
              • ATK:

              • 2400

              • DEF:

              • 1700


              1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle or card effects while you have 2 or more monsters in your GY with the same original Type and Attribute, but different names. You can banish 2 monsters from your GY with the same original Type and Attribute, but different names, then target 1 card on the field; send it to the GY. You can only use this effect of "Virtual World Beast - Jiujiu" once per turn.

              UR Rarity
              Virtual World Kyubi - Shenshen
              UR Rarity
              Virtual World Kyubi - Shenshen
              UR Rarity
              Virtual World Kyubi - Shenshen
              WIND 9
              Virtual World Kyubi - Shenshen
              • ATK:

              • 2800

              • DEF:

              • 2400


              1 Tuner + 1+ non-Tuner monsters Any card sent from the field to the GY is banished instead. You can only use each of the following effects of "Virtual World Kyubi - Shenshen" once per turn. When your monster declares an attack: You can return 1 banished monster to the owner's GY. During your Main Phase, except the turn this card was sent to the GY: You can banish 2 other monsters from your GY with different original Types and Attributes from each other; Special Summon this card from your GY.

              R Rarity
              Cupid Pitch
              R Rarity
              Cupid Pitch
              R Rarity
              Cupid Pitch
              LIGHT 4
              Cupid Pitch
              • ATK:

              • 0

              • DEF:

              • 600


              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.

              UR Rarity
              Divine Arsenal AA-ZEUS - Sky Thunder
              UR Rarity
              Divine Arsenal AA-ZEUS - Sky Thunder
              UR Rarity
              Divine Arsenal AA-ZEUS - Sky Thunder
              LIGHT
              Divine Arsenal AA-ZEUS - Sky Thunder
              • ATK:

              • 3000

              • DEF:

              • 3000


              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



              Tag(s):

              UR Rarity
              Number 3: Cicada King
              UR Rarity
              Number 3: Cicada King
              UR Rarity
              Number 3: Cicada King
              WIND
              Number 3: Cicada King
              • ATK:

              • 1200

              • DEF:

              • 2500


              2 Level 3 monsters If the battle position of this card is changed: You can Special Summon 1 Insect monster from your hand or GY in Defense Position. When a monster on the field activates its effect: You can detach 1 material from this card, then target that monster; negate its effects, then make 1 Insect monster on the field either gain 500 DEF, or change its battle position. You can only use each effect of "Number 3: Cicada King" once per turn.

               Rarity
              P.U.N.K. JAM FEVER!
               Rarity
              P.U.N.K. JAM FEVER!
               Rarity
              P.U.N.K. JAM FEVER!
              LIGHT
              P.U.N.K. JAM FEVER!
              • ATK:

              • 2800

              • DEF:

              • 600


              2 Level 8 monsters Once per turn, you can also Xyz Summon "P.U.N.K. JAM FEVER!" by using a "P.U.N.K." Fusion or Synchro Monster you control. You can pay 600 LP, then detach 1 material from this card; draw 1 card. When another monster's effect is activated and you have a Level 3 Psychic monster in your GY (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that monster. You can only use each effect of "P.U.N.K. JAM FEVER!" once per turn.

              SR Rarity
              Wollow, Founder of the Drudge Dragons
              SR Rarity
              Wollow, Founder of the Drudge Dragons
              SR Rarity
              Wollow, Founder of the Drudge Dragons
              DARK
              Wollow, Founder of the Drudge Dragons
              • ATK:

              • 2400

              • DEF:

              • 1300


              2+ Level 6 monsters Monsters you control gain 100 ATK/DEF for each card in your opponent's GY. (Quick Effect): You can target 1 card in your opponent's GY and detach 1 or 2 materials from this card, then activate the appropriate effect; ● 1: Return it to the Deck. ● 2: If the target is a monster, Special Summon it face-up, or in face-down Defense Position, to your field. If it is not, Set it on your field. You can only use this effect of "Wollow, Founder of the Drudge Dragons" once per turn.

              Need 22 UR

              UR Rarity
              Maxx "C"2 card
              UR Rarity
              Mulcharmy Fuwalos3 card
              UR Rarity
              Noh-P.U.N.K. Deer Note1 card
               Rarity
              Noh-P.U.N.K. Rising Scale1 card
              UR Rarity
              Crimson Dragon1 card
              UR Rarity
              Diabolantis the Menacing Mantis1 card
              UR Rarity
              Hot Red Dragon Archfiend Abyss1 card
              UR Rarity
              Stellar Wind Wolfrayet1 card
              UR Rarity
              Trishula, Dragon of the Ice Barrier1 card
              UR Rarity
              Virtual World Beast - Jiujiu1 card
              UR Rarity
              Virtual World Kyubi - Shenshen1 card
              UR Rarity
              Ash Blossom & Joyous Spring3 card
              UR Rarity
              Divine Arsenal AA-ZEUS - Sky Thunder1 card
              UR Rarity
              Number 3: Cicada King1 card
               Rarity
              P.U.N.K. JAM FEVER!1 card
              UR Rarity
              Called by the Grave2 card

              Main: 41 Extra: 15

              UR Rarity
              2 cardMaxx "C"
              UR Rarity
              2 cardMaxx "C"
              Maxx "C"
              EARTH 2
              Maxx "C"
              • ATK:

              • 500

              • DEF:

              • 200


              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


              UR Rarity
              3 cardMulcharmy Fuwalos
              UR Rarity
              3 cardMulcharmy Fuwalos
              Mulcharmy Fuwalos
              WIND 4
              Mulcharmy Fuwalos
              • ATK:

              • 100

              • DEF:

              • 600


              If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


              UR Rarity
              1 cardNoh-P.U.N.K. Deer Note
              UR Rarity
              1 cardNoh-P.U.N.K. Deer Note
              Noh-P.U.N.K. Deer Note
              EARTH 5
              Noh-P.U.N.K. Deer Note
              • ATK:

              • 2100

              • DEF:

              • 1800


              You can reveal 1 other "P.U.N.K." monster in your hand; Special Summon either the revealed monster or this card, and send the other to the GY. If this card is sent from the field to your GY: You can target 1 "P.U.N.K." monster in your GY, except a Level 5 monster; Special Summon it, but you cannot Special Summon "Noh-P.U.N.K. Deer Note" for the rest of this turn. You can only use each effect of "Noh-P.U.N.K. Deer Note" once per turn.


              SR Rarity
              2 cardNoh-P.U.N.K. Foxy Tune
              SR Rarity
              2 cardNoh-P.U.N.K. Foxy Tune
              Noh-P.U.N.K. Foxy Tune
              LIGHT 8
              Noh-P.U.N.K. Foxy Tune
              • ATK:

              • 2300

              • DEF:

              • 2600


              Once per turn, when this card destroys an opponent's monster by battle: You can gain LP equal to that monster's original ATK. You can only use each of the following effects of "Noh-P.U.N.K. Foxy Tune" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "P.U.N.K." monster from your Deck, except a Level 8 monster.


              SR Rarity
              3 cardNoh-P.U.N.K. Ogre Dance
              SR Rarity
              3 cardNoh-P.U.N.K. Ogre Dance
              Noh-P.U.N.K. Ogre Dance
              DARK 8
              Noh-P.U.N.K. Ogre Dance
              • ATK:

              • 2500

              • DEF:

              • 2000


              Once per turn, when your opponent activates a monster effect (Quick Effect): You can make this card gain ATK equal to that opponent's monster's original ATK until the end of this turn. You can only use each of the following effects of "Noh-P.U.N.K. Ogre Dance" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; add 1 "P.U.N.K." monster from your Deck to your hand, except a Level 8 monster.


               Rarity
              1 cardNoh-P.U.N.K. Rising Scale
               Rarity
              1 cardNoh-P.U.N.K. Rising Scale
              Noh-P.U.N.K. Rising Scale
              WATER 8
              Noh-P.U.N.K. Rising Scale
              • ATK:

              • 2400

              • DEF:

              • 2400


              You can banish 1 other "P.U.N.K." card from your hand or GY; Special Summon this card from your hand. If this card is Special Summoned: You can pay 600 LP; add to your hand, or Special Summon, 1 "P.U.N.K." monster from your Deck or GY, except a Level 8 monster. When a monster your opponent controls with 2500 or more ATK activates its effect (Quick Effect): You can change it to face-down Defense Position. You can only use each effect of "Noh-P.U.N.K. Rising Scale" once per turn.


              R Rarity
              1 cardPraying Mantis
              R Rarity
              1 cardPraying Mantis
              Praying Mantis
              WIND 4
              Praying Mantis
              • ATK:

              • 1500

              • DEF:

              • 1200


              Once per turn, when an opponent's monster declares an attack: You can send 1 card from your Spell & Trap Zone to the GY; return that opponent's monster to the hand. You can only use each of the following effects of "Praying Mantis" once per turn. During your Standby Phase: You can Special Summon 1 "Baby Mantis Token" (Insect/WIND/Level 1/ATK 500/DEF 500). You can banish this card from your GY; Special Summon 1 "Baby Mantis Token".


              SR Rarity
              1 cardVirtual World Hime - Nyannyan
              SR Rarity
              1 cardVirtual World Hime - Nyannyan
              Virtual World Hime - Nyannyan
              WIND 3
              Virtual World Hime - Nyannyan
              • ATK:

              • 1500

              • DEF:

              • 1500


              If a Level 3 monster(s) is Normal or Special Summoned to your field while this card is in your GY (except during the Damage Step): You can Special Summon this card as a Tuner, but banish it when it leaves the field, also for the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. If this card is banished: You can target 1 of your other banished cards; shuffle it into the Deck. You can only use each effect of "Virtual World Hime - Nyannyan" once per turn.


              N Rarity
              2 cardVirtual World Kirin - Lili
              N Rarity
              2 cardVirtual World Kirin - Lili
              Virtual World Kirin - Lili
              EARTH 6
              Virtual World Kirin - Lili
              • ATK:

              • 1800

              • DEF:

              • 600


              If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can send 1 "Virtual World" card of the third type from your Deck to the GY, except "Virtual World Kirin - Lili". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Kirin - Lili" once per turn.


              N Rarity
              3 cardVirtual World Xiezhi - Jiji
              N Rarity
              3 cardVirtual World Xiezhi - Jiji
              Virtual World Xiezhi - Jiji
              EARTH 3
              Virtual World Xiezhi - Jiji
              • ATK:

              • 1000

              • DEF:

              • 1600


              If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, during the End Phase of this turn, you can add 1 "Virtual World" monster from your GY to your hand, except "Virtual World Xiezhi - Jiji". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Xiezhi - Jiji" once per turn.


              UR Rarity
              3 cardAsh Blossom & Joyous Spring
              UR Rarity
              3 cardAsh Blossom & Joyous Spring
              Ash Blossom & Joyous Spring
              FIRE 3
              Ash Blossom & Joyous Spring
              • ATK:

              • 0

              • DEF:

              • 1800


              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


              SR Rarity
              2 cardNoh-P.U.N.K. Ze Amin
              SR Rarity
              2 cardNoh-P.U.N.K. Ze Amin
              Noh-P.U.N.K. Ze Amin
              EARTH 3
              Noh-P.U.N.K. Ze Amin
              • ATK:

              • 600

              • DEF:

              • 600


              You can pay 600 LP; add 1 "P.U.N.K." monster from your Deck to your hand, except "Noh-P.U.N.K. Ze Amin". If this card is sent to the GY: You can target 1 "P.U.N.K." monster you control; it gains 600 ATK. You can only use each effect of "Noh-P.U.N.K. Ze Amin" once per turn.


              SR Rarity
              3 cardVirtual World Mai-Hime - Lulu
              SR Rarity
              3 cardVirtual World Mai-Hime - Lulu
              Virtual World Mai-Hime - Lulu
              WIND 3
              Virtual World Mai-Hime - Lulu
              • ATK:

              • 1600

              • DEF:

              • 600


              If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can add 1 "Virtual World" card of the third type from your Deck to your hand, except "Virtual World Mai-Hime - Lulu". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Mai-Hime - Lulu" once per turn.


              R Rarity
              1 cardVirtual World Roshi - Laolao
              R Rarity
              1 cardVirtual World Roshi - Laolao
              Virtual World Roshi - Laolao
              WIND 6
              Virtual World Roshi - Laolao
              • ATK:

              • 0

              • DEF:

              • 2400


              If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can Special Summon 1 "Virtual World" monster from your GY in Defense Position, with a different name than the card sent to the GY, but negate its effects. For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Roshi - Laolao" once per turn.


              UR Rarity
              2 cardCalled by the Grave
              UR Rarity
              2 cardCalled by the Grave
              Called by the Grave
              Spell Quick
              Called by the Grave

                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                Tag(s):

                SR Rarity
                3 cardEmergency Teleport
                SR Rarity
                3 cardEmergency Teleport
                Emergency Teleport
                Spell Quick
                Emergency Teleport

                  Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




                  Tag(s):

                  R Rarity
                  3 cardVirtual World City - Kauwloon
                  R Rarity
                  3 cardVirtual World City - Kauwloon
                  Virtual World City - Kauwloon
                  Spell Normal
                  Virtual World City - Kauwloon

                    Place 1 "Virtual World Gate" card from your Deck face-up in your Spell & Trap Zone, then you can apply any of the following effect(s) in sequence, based on the number of "Virtual World Gate" cards you control. ● 2+: All "Virtual World" monsters you control gain 200 ATK this turn. ● 3+: Send the top 3 cards of your Deck to the GY. ● 4: Special Summon up to 4 "Virtual World" monsters with different names from your Extra Deck. You can only activate 1 "Virtual World City - Kauwloon" per turn.


                    R Rarity
                    2 cardVirtual World Gate - Qinglong
                    R Rarity
                    2 cardVirtual World Gate - Qinglong
                    Virtual World Gate - Qinglong
                    Spell Continuous
                    Virtual World Gate - Qinglong

                      You can banish 1 "Virtual World" card from your GY, then target 1 face-up monster on the field; negate its effects until the end of this turn (even if this card leaves the field). You can banish this card from your GY; add 1 "Virtual World" monster from your Deck to your hand, then send 1 card from your hand to the GY. You can only use each effect of "Virtual World Gate - Qinglong" once per turn.


                      R Rarity
                      2 cardVirtual World Gate - Chuche
                      R Rarity
                      2 cardVirtual World Gate - Chuche
                      Virtual World Gate - Chuche
                      Trap Continuous
                      Virtual World Gate - Chuche

                        You can target 1 face-up card on the field; shuffle 2 of your banished "Virtual World" cards with different names from each other into the Deck, then destroy that card. During your Main Phase: You can banish this card from your GY, then target 1 "Virtual World" monster you control; increase or decrease its Level/Rank by 3 until the end of this turn. You can only use each effect of "Virtual World Gate - Chuche" once per turn.


                        N Rarity
                        1 cardVirtual World Gate - Xuanwu
                        N Rarity
                        1 cardVirtual World Gate - Xuanwu
                        Virtual World Gate - Xuanwu
                        Trap Continuous
                        Virtual World Gate - Xuanwu

                          During the Battle Phase, if you control another "Virtual World Gate" card: You can target 1 face-up monster on the field; change its battle position. During your Main Phase: You can banish this card from your GY, then target 1 "Virtual World" monster in your GY; Special Summon it, but negate its effects, then send 1 card from your hand to the GY. You can only use each effect of "Virtual World Gate - Xuanwu" once per turn. You can only activate 1 "Virtual World Gate - Xuanwu" per turn.


                          UR Rarity
                          1 cardCrimson Dragon
                          UR Rarity
                          1 cardCrimson Dragon
                          Crimson Dragon
                          LIGHT 12
                          Crimson Dragon
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.


                          UR Rarity
                          1 cardDiabolantis the Menacing Mantis
                          UR Rarity
                          1 cardDiabolantis the Menacing Mantis
                          Diabolantis the Menacing Mantis
                          DARK 8
                          Diabolantis the Menacing Mantis
                          • ATK:

                          • 2500

                          • DEF:

                          • 2200


                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send Insect and/or Plant monsters from your Deck to the GY up to the number of non-Tuners used for its Synchro Summon. If you control this Synchro Summoned card: You can target 1 Insect or Plant monster you control; treat it as a Tuner until the end of this turn. You can only use each effect of "Diabolantis the Menacing Mantis" once per turn.


                          UR Rarity
                          1 cardHot Red Dragon Archfiend Abyss
                          UR Rarity
                          1 cardHot Red Dragon Archfiend Abyss
                          Hot Red Dragon Archfiend Abyss
                          DARK 9
                          Hot Red Dragon Archfiend Abyss
                          • ATK:

                          • 3200

                          • DEF:

                          • 2500


                          1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.


                          SR Rarity
                          1 cardP.U.N.K. JAM Dragon Drive
                          SR Rarity
                          1 cardP.U.N.K. JAM Dragon Drive
                          P.U.N.K. JAM Dragon Drive
                          EARTH 8
                          P.U.N.K. JAM Dragon Drive
                          • ATK:

                          • 2700

                          • DEF:

                          • 2400


                          1 Psychic Tuner + 1+ non-Tuner monsters If this card is Special Summoned by the effect of a "P.U.N.K." card, or Synchro Summoned: You can pay 600 LP; take 1 Level 3 Psychic monster from your Deck and either add it to your hand or send it to the GY. If your opponent activates a card or effect in response to your "P.U.N.K." card or effect activation, while this card is in your GY: You can Special Summon this card. You can only use each effect of "P.U.N.K. JAM Dragon Drive" once per turn.


                          R Rarity
                          1 cardStardust Charge Warrior
                          R Rarity
                          1 cardStardust Charge Warrior
                          Stardust Charge Warrior
                          WIND 6
                          Stardust Charge Warrior
                          • ATK:

                          • 2000

                          • DEF:

                          • 1300


                          1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                          UR Rarity
                          1 cardStellar Wind Wolfrayet
                          UR Rarity
                          1 cardStellar Wind Wolfrayet
                          Stellar Wind Wolfrayet
                          WIND 9
                          Stellar Wind Wolfrayet
                          • ATK:

                          • 2500

                          • DEF:

                          • 0


                          1 Tuner + 1+ non-Tuner monsters You can only control 1 "Stellar Wind Wolfrayet". Gains 300 ATK each time another monster's effect is activated, while the ATK of this card is less than 4000. Once per turn, if this card's ATK is 4000 or higher (Quick Effect): You can shuffle both this card and all monsters your opponent controls into the Deck.


                          UR Rarity
                          1 cardTrishula, Dragon of the Ice Barrier
                          UR Rarity
                          1 cardTrishula, Dragon of the Ice Barrier
                          Trishula, Dragon of the Ice Barrier
                          WATER 9
                          Trishula, Dragon of the Ice Barrier
                          • ATK:

                          • 2700

                          • DEF:

                          • 2000


                          1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                          SR Rarity
                          1 cardVermillion Dragon Mech
                          SR Rarity
                          1 cardVermillion Dragon Mech
                          Vermillion Dragon Mech
                          FIRE 9
                          Vermillion Dragon Mech
                          • ATK:

                          • 2700

                          • DEF:

                          • 1800


                          1 Tuner + 1+ non-Tuner monsters Once per turn: You can banish 1 Tuner from your hand, GY, or face-up field, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the GY: You can target 1 of your banished Tuners; add it to your hand.


                          UR Rarity
                          1 cardVirtual World Beast - Jiujiu
                          UR Rarity
                          1 cardVirtual World Beast - Jiujiu
                          Virtual World Beast - Jiujiu
                          WIND 6
                          Virtual World Beast - Jiujiu
                          • ATK:

                          • 2400

                          • DEF:

                          • 1700


                          1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle or card effects while you have 2 or more monsters in your GY with the same original Type and Attribute, but different names. You can banish 2 monsters from your GY with the same original Type and Attribute, but different names, then target 1 card on the field; send it to the GY. You can only use this effect of "Virtual World Beast - Jiujiu" once per turn.


                          UR Rarity
                          1 cardVirtual World Kyubi - Shenshen
                          UR Rarity
                          1 cardVirtual World Kyubi - Shenshen
                          Virtual World Kyubi - Shenshen
                          WIND 9
                          Virtual World Kyubi - Shenshen
                          • ATK:

                          • 2800

                          • DEF:

                          • 2400


                          1 Tuner + 1+ non-Tuner monsters Any card sent from the field to the GY is banished instead. You can only use each of the following effects of "Virtual World Kyubi - Shenshen" once per turn. When your monster declares an attack: You can return 1 banished monster to the owner's GY. During your Main Phase, except the turn this card was sent to the GY: You can banish 2 other monsters from your GY with different original Types and Attributes from each other; Special Summon this card from your GY.


                          R Rarity
                          1 cardCupid Pitch
                          R Rarity
                          1 cardCupid Pitch
                          Cupid Pitch
                          LIGHT 4
                          Cupid Pitch
                          • ATK:

                          • 0

                          • DEF:

                          • 600


                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.


                          UR Rarity
                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                          UR Rarity
                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                          Divine Arsenal AA-ZEUS - Sky Thunder
                          LIGHT
                          Divine Arsenal AA-ZEUS - Sky Thunder
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                          Tag(s):

                          UR Rarity
                          1 cardNumber 3: Cicada King
                          UR Rarity
                          1 cardNumber 3: Cicada King
                          Number 3: Cicada King
                          WIND
                          Number 3: Cicada King
                          • ATK:

                          • 1200

                          • DEF:

                          • 2500


                          2 Level 3 monsters If the battle position of this card is changed: You can Special Summon 1 Insect monster from your hand or GY in Defense Position. When a monster on the field activates its effect: You can detach 1 material from this card, then target that monster; negate its effects, then make 1 Insect monster on the field either gain 500 DEF, or change its battle position. You can only use each effect of "Number 3: Cicada King" once per turn.


                           Rarity
                          1 cardP.U.N.K. JAM FEVER!
                           Rarity
                          1 cardP.U.N.K. JAM FEVER!
                          P.U.N.K. JAM FEVER!
                          LIGHT
                          P.U.N.K. JAM FEVER!
                          • ATK:

                          • 2800

                          • DEF:

                          • 600


                          2 Level 8 monsters Once per turn, you can also Xyz Summon "P.U.N.K. JAM FEVER!" by using a "P.U.N.K." Fusion or Synchro Monster you control. You can pay 600 LP, then detach 1 material from this card; draw 1 card. When another monster's effect is activated and you have a Level 3 Psychic monster in your GY (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that monster. You can only use each effect of "P.U.N.K. JAM FEVER!" once per turn.


                          SR Rarity
                          1 cardWollow, Founder of the Drudge Dragons
                          SR Rarity
                          1 cardWollow, Founder of the Drudge Dragons
                          Wollow, Founder of the Drudge Dragons
                          DARK
                          Wollow, Founder of the Drudge Dragons
                          • ATK:

                          • 2400

                          • DEF:

                          • 1300


                          2+ Level 6 monsters Monsters you control gain 100 ATK/DEF for each card in your opponent's GY. (Quick Effect): You can target 1 card in your opponent's GY and detach 1 or 2 materials from this card, then activate the appropriate effect; ● 1: Return it to the Deck. ● 2: If the target is a monster, Special Summon it face-up, or in face-down Defense Position, to your field. If it is not, Set it on your field. You can only use this effect of "Wollow, Founder of the Drudge Dragons" once per turn.



                          VIRTUAL WORLD Decks in MASTER DUEL








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